| .. SPDX-License-Identifier: GPL-2.0+ |
| |
| Expo menu |
| ========= |
| |
| U-Boot provides a menu implementation for use with selecting bootflows and |
| changing U-Boot settings. This is in early stages of development. |
| |
| Motivation |
| ---------- |
| |
| U-Boot already has a text-based menu system accessed via the |
| :doc:`../usage/cmd/bootmenu`. This works using environment variables, or via |
| some EFI-specific hacks. |
| |
| The command makes use of a lower-level `menu` implementation, which is quite |
| flexible and can be used to make menu hierarchies. |
| |
| However this system is not flexible enough for use with standard boot. It does |
| not support a graphical user interface and cannot currently support anything |
| more than a very simple list of items. While it does support multiple menus in |
| hierarchies, these are implemented by the caller. See for example `eficonfig.c`. |
| |
| Another challenge with the current menu implementation is that it controls |
| the event loop, such that bootmenu_loop() does not return until a key is |
| pressed. This makes it difficult to implement dynamic displays or to do other |
| things while the menu is running, such as searching for more bootflows. |
| |
| For these reasons an attempt has been made to develop a more flexible system |
| which can handle menus as well as other elements. This is called 'expo', short |
| for exposition, in an attempt to avoid common words like display, screen, menu |
| and the like. The primary goal is to support Verified Boot for Embedded (VBE), |
| although it is available to any boot method, using the 'bootflow menu' command. |
| |
| Efforts have been made to use common code with the existing menu, including |
| key processing in particular. |
| |
| Previous work looked at integrating Nuklear into U-Boot. This works fine and |
| could provide a way to provide a more flexible UI, perhaps with expo dealing |
| with the interface to Nuklear. But this is quite a big step and it may be years |
| before this becomes desirable, if at all. For now, U-Boot only needs a fairly |
| simple set of menus and options, so rendering them directly is fairly |
| straightforward. |
| |
| Concepts |
| -------- |
| |
| The creator of the expo is here called a `controller` and it controls most |
| aspects of the expo. This is the code that you must write to use expo. |
| |
| An `expo` is a set of scenes which can be presented to the user one at a time, |
| to show information and obtain input from the user. |
| |
| A `scene` is a collection of objects which are displayed together on the screen. |
| Only one scene is visible at a time and scenes do not share objects. |
| |
| A `scene object` is something that appears in the scene, such as some text, an |
| image or a menu. Objects can be positioned and hidden. |
| |
| A `menu object` contains a title, a set of `menu items` and a pointer to the |
| current item. Menu items consist of a keypress (indicating what to press to |
| select the item), label and description. All three are shown in a single line |
| within the menu. Items can also have a preview image, which is shown when the |
| item is highlighted. |
| |
| A `textline object` contains a label and an editable string. |
| |
| All components have a name. This is mostly for debugging, so it is easy to see |
| what object is referred to, although the name is also used for saving values. |
| Of course the ID numbers can help as well, but they are less easy to |
| distinguish. |
| |
| While the expo implementation provides support for handling keypresses and |
| rendering on the display or serial port, it does not actually deal with reading |
| input from the user, nor what should be done when a particular menu item is |
| selected. This is deliberate since having the event loop outside the expo is |
| more flexible, particularly in a single-threaded environment like U-Boot. |
| |
| Everything within an expo has a unique ID number. This is done so that it is |
| easy to refer to things after the expo has been created. The expectation is that |
| the controller declares an enum containing all of the elements in the expo, |
| passing the ID of each object as it is created. When a menu item is selected, |
| its ID is returned. When a object's font or position needs to change, the ID is |
| passed to expo functions to indicate which object it is. It is possible for expo |
| to auto-allocate IDs, but this is not recommended. The use of IDs is a |
| convenience, removing the need for the controller to store pointers to objects, |
| or even the IDs of objects. Programmatic creation of many items in a loop can be |
| handled by allocating space in the enum for a maximum number of items, then |
| adding the loop count to the enum values to obtain unique IDs. |
| |
| Some standard IDs are reserved for certain purposes. These are defined by |
| `enum expo_id_t` and start at 1. `EXPOID_BASE_ID` defines the first ID which |
| can be used for an expo. |
| |
| An ID of 0 is invalid. If this is specified in an expo call then a valid |
| 'dynamic IDs is allocated. Use expo_set_dynamic_start() to set the start |
| value, so that they are allocated above the starting (enum) IDs. |
| |
| All text strings are stored in a structure attached to the expo, referenced by |
| a text ID. This makes it easier at some point to implement multiple languages or |
| to support Unicode strings. |
| |
| Menu objects do not have their own text and image objects. Instead they simply |
| refer to objects which have been created. So a menu item is just a collection |
| of IDs of text and image objects. When adding a menu item you must create these |
| objects first, then create the menu item, passing in the relevant IDs. |
| |
| Creating an expo |
| ---------------- |
| |
| To create an expo programmatically, use `expo_new()` followed by `scene_new()` |
| to create a scene. Then add objects to the scene, using functions like |
| `scene_txt_str()` and `scene_menu()`. For every menu item, add text and image |
| objects, then create the menu item with `scene_menuitem()`, referring to those |
| objects. |
| |
| To create an expo using a description file, see :ref:`expo_format` below. |
| |
| Layout |
| ------ |
| |
| Individual objects can be positioned using `scene_obj_set_pos()`. Menu items |
| cannot be positioned manually: this is done by `scene_arrange()` which is called |
| automatically when something changes. The menu itself determines the position of |
| its items. |
| |
| Rendering |
| --------- |
| |
| Rendering is performed by calling `expo_render()`. This uses either the |
| vidconsole, if present, or the serial console in `text mode`. Expo handles |
| presentation automatically in either case, without any change in how the expo is |
| created. |
| |
| For the vidconsole, Truetype fonts can be used if enabled, to enhance the |
| quality of the display. For text mode, each menu item is shown in a single line, |
| allowing easy selection using arrow keys. |
| |
| Input |
| ----- |
| |
| The controller is responsible for collecting keyboard input. A good way to do |
| this is to use `cli_ch_process()`, since it handles conversion of escape |
| sequences into keys. However, expo has some special menu-key codes for |
| navigating the interface. These are defined in `enum bootmenu_key` and include |
| `BKEY_UP` for moving up and `BKEY_SELECT` for selecting an item. You can use |
| `bootmenu_conv_key()` to convert an ASCII key into one of these, but if it |
| returns a value >= `BKEY_FIRST_EXTRA` then you should pass the unmodified ASCII |
| key to the expo, since it may be used by textline objects. |
| |
| Once a keypress is decoded, call `expo_send_key()` to send it to the expo. This |
| may cause an update to the expo state and may produce an action. |
| |
| Actions |
| ------- |
| |
| Call `expo_action_get()` in the event loop to check for any actions that the |
| expo wants to report. These can include selecting a particular menu item, or |
| quitting the menu. Processing of these is the responsibility of your controller. |
| |
| Event loop |
| ---------- |
| |
| Expo is intended to be used in an event loop. For an example loop, see |
| `bootflow_menu_run()`. It is possible to perform other work in your event loop, |
| such as scanning devices for more bootflows. |
| |
| Themes |
| ------ |
| |
| Expo supports simple themes, for setting the font size, for example. Use the |
| expo_apply_theme() function to load a theme, passing a node with the required |
| properties: |
| |
| font-size |
| Font size to use for all text (type: u32) |
| |
| menu-inset |
| Number of pixels to inset the menu on the sides and top (type: u32) |
| |
| menuitem-gap-y |
| Number of pixels between menu items |
| |
| menu-title-margin-x |
| Number of pixels between right side of menu title to the left size of the |
| menu labels |
| |
| Pop-up mode |
| ----------- |
| |
| Expos support two modes. The simple mode is used for selecting from a single |
| menu, e.g. when choosing with OS to boot. In this mode the menu items are shown |
| in a list (label, > pointer, key and description) and can be chosen using arrow |
| keys and enter:: |
| |
| U-Boot Boot Menu |
| |
| UP and DOWN to choose, ENTER to select |
| |
| mmc1 > 0 Fedora-Workstation-armhfp-31-1.9 |
| mmc3 1 Armbian |
| |
| The popup mode allows multiple menus to be present in a scene. Each is shown |
| just as its title and label, as with the `CPU Speed` and `AC Power` menus here:: |
| |
| Test Configuration |
| |
| |
| CPU Speed <2 GHz> (highlighted) |
| |
| AC Power Always Off |
| |
| |
| UP and DOWN to choose, ENTER to select |
| |
| |
| .. _expo_format: |
| |
| Expo Format |
| ----------- |
| |
| It can be tedious to create a complex expo using code. Expo supports a |
| data-driven approach, where the expo description is in a devicetree file. This |
| makes it easier and faster to create and edit the description. An expo builder |
| is provided to convert this format into an expo structure. |
| |
| Layout of the expo scenes is handled automatically, based on a set of simple |
| rules. The :doc:`../usage/cmd/cedit` can be used to load a configuration |
| and create an expo from it. |
| |
| Top-level node |
| ~~~~~~~~~~~~~~ |
| |
| The top-level node has the following properties: |
| |
| dynamic-start |
| type: u32, optional |
| |
| Specifies the start of the dynamically allocated objects. This results in |
| a call to expo_set_dynamic_start(). |
| |
| The top-level node has the following subnodes: |
| |
| scenes |
| Specifies the scenes in the expo, each one being a subnode |
| |
| strings |
| Specifies the strings in the expo, each one being a subnode |
| |
| `scenes` node |
| ~~~~~~~~~~~~~ |
| |
| Contains a list of scene subnodes. The name of each subnode is passed as the |
| name to `scene_new()`. |
| |
| `strings` node |
| ~~~~~~~~~~~~~~ |
| |
| Contains a list of string subnodes. The name of each subnode is ignored. |
| |
| `strings` subnodes |
| ~~~~~~~~~~~~~~~~~~ |
| |
| Each subnode defines a string which can be used by scenes and objects. Each |
| string has an ID number which is used to refer to it. |
| |
| The `strings` subnodes have the following properties: |
| |
| id |
| type: u32, required |
| |
| Specifies the ID number for the string. |
| |
| value: |
| type: string, required |
| |
| Specifies the string text. For now only a single value is supported. Future |
| work may add support for multiple languages by using a value for each |
| language. |
| |
| Scene nodes (`scenes` subnodes) |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| Each subnode of the `scenes` node contains a scene description. |
| |
| Most properties can use either a string or a string ID. For example, a `title` |
| property can be used to provide the title for a menu; alternatively a `title-id` |
| property can provide the string ID of the title. If both are present, the |
| ID takes preference, except that if a string with that ID does not exist, it |
| falls back to using the string from the property (`title` in this example). The |
| description below shows these are alternative properties with the same |
| description. |
| |
| The scene nodes have the following properties: |
| |
| id |
| type: u32, required |
| |
| Specifies the ID number for the string. |
| |
| title / title-id |
| type: string / u32, required |
| |
| Specifies the title of the scene. This is shown at the top of the scene. |
| |
| prompt / prompt-id |
| type: string / u32, required |
| |
| Specifies a prompt for the scene. This is shown at the bottom of the scene. |
| |
| The scene nodes have a subnode for each object in the scene. |
| |
| Object nodes |
| ~~~~~~~~~~~~ |
| |
| The object-node name is used as the name of the object, e.g. when calling |
| `scene_menu()` to create a menu. |
| |
| Object nodes have the following common properties: |
| |
| type |
| type: string, required |
| |
| Specifies the type of the object. Valid types are: |
| |
| "menu" |
| Menu containing items which can be selected by the user |
| |
| "textline" |
| A line of text which can be edited |
| |
| id |
| type: u32, required |
| |
| Specifies the ID of the object. This is used when referring to the object. |
| |
| Where CMOS RAM is used for reading and writing settings, the following |
| additional properties are required: |
| |
| start-bit |
| Specifies the first bit in the CMOS RAM to use for this setting. For a RAM |
| with 0x100 bytes, there are 0x800 bit locations. For example, register 0x80 |
| holds bits 0x400 to 0x407. |
| |
| bit-length |
| Specifies the number of CMOS RAM bits to use for this setting. The bits |
| extend from `start-bit` to `start-bit + bit-length - 1`. Note that the bits |
| must be contiguous. |
| |
| Menu nodes have the following additional properties: |
| |
| title / title-id |
| type: string / u32, required |
| |
| Specifies the title of the menu. This is shown to the left of the area for |
| this menu. |
| |
| item-id |
| type: u32 list, required |
| |
| Specifies the ID for each menu item. These are used for checking which item |
| has been selected. |
| |
| item-value |
| type: u32 list, optional |
| |
| Specifies the value for each menu item. These are used for saving and |
| loading. If this is omitted the value is its position in the menu (0..n-1). |
| Valid values are positive and negative integers INT_MIN...(INT_MAX - 1). |
| |
| item-label / item-label-id |
| type: string list / u32 list, required |
| |
| Specifies the label for each item in the menu. These are shown to the user. |
| In 'popup' mode these form the items in the menu. |
| |
| key-label / key-label-id |
| type: string list / u32 list, optional |
| |
| Specifies the key for each item in the menu. These are currently only |
| intended for use in simple mode. |
| |
| desc-label / desc-label-id |
| type: string list / u32 list, optional |
| |
| Specifies the description for each item in the menu. These are currently |
| only intended for use in simple mode. |
| |
| Textline nodes have the following additional properties: |
| |
| label / label-id |
| type: string / u32, required |
| |
| Specifies the label of the textline. This is shown to the left of the area |
| for this textline. |
| |
| edit-id |
| type: u32, required |
| |
| Specifies the ID of the of the editable text object. This can be used to |
| obtain the text from the textline |
| |
| max-chars: |
| type: u32, required |
| |
| Specifies the maximum number of characters permitted to be in the textline. |
| The user will be prevented from adding more. |
| |
| |
| Expo layout |
| ~~~~~~~~~~~ |
| |
| The `expo_arrange()` function can be called to arrange the expo objects in a |
| suitable manner. For each scene it puts the title at the top, the prompt at the |
| bottom and the objects in order from top to bottom. |
| |
| |
| .. _expo_example: |
| |
| Expo format example |
| ~~~~~~~~~~~~~~~~~~~ |
| |
| This example shows an expo with a single scene consisting of two menus. The |
| scene title is specified using a string from the strings table, but all other |
| strings are provided inline in the nodes where they are used. |
| |
| :: |
| |
| /* this comment is parsed by the expo.py tool to insert the values below |
| |
| enum { |
| ID_PROMPT = EXPOID_BASE_ID, |
| ID_SCENE1, |
| ID_SCENE1_TITLE, |
| |
| ID_CPU_SPEED, |
| ID_CPU_SPEED_TITLE, |
| ID_CPU_SPEED_1, |
| ID_CPU_SPEED_2, |
| ID_CPU_SPEED_3, |
| |
| ID_POWER_LOSS, |
| ID_AC_OFF, |
| ID_AC_ON, |
| ID_AC_MEMORY, |
| |
| ID_MACHINE_NAME, |
| ID_MACHINE_NAME_EDIT, |
| |
| ID_DYNAMIC_START, |
| */ |
| |
| &cedit { |
| dynamic-start = <ID_DYNAMIC_START>; |
| |
| scenes { |
| main { |
| id = <ID_SCENE1>; |
| |
| /* value refers to the matching id in /strings */ |
| title-id = <ID_SCENE1_TITLE>; |
| |
| /* simple string is used as it is */ |
| prompt = "UP and DOWN to choose, ENTER to select"; |
| |
| /* defines a menu within the scene */ |
| cpu-speed { |
| type = "menu"; |
| id = <ID_CPU_SPEED>; |
| |
| /* |
| * has both string and ID. The string is ignored |
| * if the ID is present and points to a string |
| */ |
| title = "CPU speed"; |
| title-id = <ID_CPU_SPEED_TITLE>; |
| |
| /* menu items as simple strings */ |
| item-label = "2 GHz", "2.5 GHz", "3 GHz"; |
| |
| /* IDs for the menu items */ |
| item-id = <ID_CPU_SPEED_1 ID_CPU_SPEED_2 |
| ID_CPU_SPEED_3>; |
| |
| /* values for the menu items */ |
| item-value = <(-1) 3 6>; |
| }; |
| |
| power-loss { |
| type = "menu"; |
| id = <ID_POWER_LOSS>; |
| |
| title = "AC Power"; |
| item-label = "Always Off", "Always On", |
| "Memory"; |
| |
| item-id = <ID_AC_OFF ID_AC_ON ID_AC_MEMORY>; |
| }; |
| |
| machine-name { |
| id = <ID_MACHINE_NAME>; |
| type = "textline"; |
| max-chars = <20>; |
| title = "Machine name"; |
| edit-id = <ID_MACHINE_NAME_EDIT>; |
| }; |
| }; |
| |
| strings { |
| title { |
| id = <ID_SCENE1_TITLE>; |
| value = "Test Configuration"; |
| value-es = "configuraciĆ³n de prueba"; |
| }; |
| }; |
| }; |
| |
| |
| API documentation |
| ----------------- |
| |
| .. kernel-doc:: include/expo.h |
| |
| Future ideas |
| ------------ |
| |
| Some ideas for future work: |
| |
| - Default menu item and a timeout |
| - Image formats other than BMP |
| - Use of ANSI sequences to control a serial terminal |
| - Colour selection |
| - Support for more widgets, e.g. numeric, radio/option |
| - Mouse support |
| - Integrate Nuklear, NxWidgets or some other library for a richer UI |
| - Optimise rendering by only updating the display with changes since last render |
| - Use expo to replace the existing menu implementation |
| - Add a Kconfig option to drop the names to save code / data space |
| - Add a Kconfig option to disable vidconsole support to save code / data space |
| - Support both graphical and text menus at the same time on different devices |
| - Support unicode |
| - Support curses for proper serial-terminal menus |
| - Add support for large menus which need to scroll |
| - Update expo.py tool to check for overlapping names and CMOS locations |
| |
| .. Simon Glass <sjg@chromium.org> |
| .. 7-Oct-22 |