| /* |
| * (C) Copyright 2010 |
| * NVIDIA Corporation <www.nvidia.com> |
| * |
| * SPDX-License-Identifier: GPL-2.0+ |
| */ |
| |
| #ifndef __ASM_ARCH_TEGRA_DISPLAY_H |
| #define __ASM_ARCH_TEGRA_DISPLAY_H |
| |
| #include <asm/arch/dc.h> |
| #include <fdtdec.h> |
| |
| /* This holds information about a window which can be displayed */ |
| struct disp_ctl_win { |
| enum win_color_depth_id fmt; /* Color depth/format */ |
| unsigned bpp; /* Bits per pixel */ |
| phys_addr_t phys_addr; /* Physical address in memory */ |
| unsigned x; /* Horizontal address offset (bytes) */ |
| unsigned y; /* Veritical address offset (bytes) */ |
| unsigned w; /* Width of source window */ |
| unsigned h; /* Height of source window */ |
| unsigned stride; /* Number of bytes per line */ |
| unsigned out_x; /* Left edge of output window (col) */ |
| unsigned out_y; /* Top edge of output window (row) */ |
| unsigned out_w; /* Width of output window in pixels */ |
| unsigned out_h; /* Height of output window in pixels */ |
| }; |
| |
| #define FDT_LCD_TIMINGS 4 |
| |
| enum { |
| FDT_LCD_TIMING_REF_TO_SYNC, |
| FDT_LCD_TIMING_SYNC_WIDTH, |
| FDT_LCD_TIMING_BACK_PORCH, |
| FDT_LCD_TIMING_FRONT_PORCH, |
| |
| FDT_LCD_TIMING_COUNT, |
| }; |
| |
| enum lcd_cache_t { |
| FDT_LCD_CACHE_OFF = 0, |
| FDT_LCD_CACHE_WRITE_THROUGH = 1 << 0, |
| FDT_LCD_CACHE_WRITE_BACK = 1 << 1, |
| FDT_LCD_CACHE_FLUSH = 1 << 2, |
| FDT_LCD_CACHE_WRITE_BACK_FLUSH = FDT_LCD_CACHE_WRITE_BACK | |
| FDT_LCD_CACHE_FLUSH, |
| }; |
| |
| /* Information about the display controller */ |
| struct fdt_disp_config { |
| int valid; /* config is valid */ |
| int width; /* width in pixels */ |
| int height; /* height in pixels */ |
| int bpp; /* number of bits per pixel */ |
| |
| /* |
| * log2 of number of bpp, in general, unless it bpp is 24 in which |
| * case this field holds 24 also! This is a U-Boot thing. |
| */ |
| int log2_bpp; |
| struct disp_ctlr *disp; /* Display controller to use */ |
| fdt_addr_t frame_buffer; /* Address of frame buffer */ |
| unsigned pixel_clock; /* Pixel clock in Hz */ |
| uint horiz_timing[FDT_LCD_TIMING_COUNT]; /* Horizontal timing */ |
| uint vert_timing[FDT_LCD_TIMING_COUNT]; /* Vertical timing */ |
| int panel_node; /* node offset of panel information */ |
| }; |
| |
| /* Information about the LCD panel */ |
| struct fdt_panel_config { |
| int pwm_channel; /* PWM channel to use for backlight */ |
| enum lcd_cache_t cache_type; |
| |
| struct fdt_gpio_state backlight_en; /* GPIO for backlight enable */ |
| struct fdt_gpio_state lvds_shutdown; /* GPIO for lvds shutdown */ |
| struct fdt_gpio_state backlight_vdd; /* GPIO for backlight vdd */ |
| struct fdt_gpio_state panel_vdd; /* GPIO for panel vdd */ |
| /* |
| * Panel required timings |
| * Timing 1: delay between panel_vdd-rise and data-rise |
| * Timing 2: delay between data-rise and backlight_vdd-rise |
| * Timing 3: delay between backlight_vdd and pwm-rise |
| * Timing 4: delay between pwm-rise and backlight_en-rise |
| */ |
| uint panel_timings[FDT_LCD_TIMINGS]; |
| }; |
| |
| /** |
| * Register a new display based on device tree configuration. |
| * |
| * The frame buffer can be positioned by U-Boot or overriden by the fdt. |
| * You should pass in the U-Boot address here, and check the contents of |
| * struct fdt_disp_config to see what was actually chosen. |
| * |
| * @param blob Device tree blob |
| * @param default_lcd_base Default address of LCD frame buffer |
| * @return 0 if ok, -1 on error (unsupported bits per pixel) |
| */ |
| int tegra_display_probe(const void *blob, void *default_lcd_base); |
| |
| /** |
| * Return the current display configuration |
| * |
| * @return pointer to display configuration, or NULL if there is no valid |
| * config |
| */ |
| struct fdt_disp_config *tegra_display_get_config(void); |
| |
| /** |
| * Perform the next stage of the LCD init if it is time to do so. |
| * |
| * LCD init can be time-consuming because of the number of delays we need |
| * while waiting for the backlight power supply, etc. This function can |
| * be called at various times during U-Boot operation to advance the |
| * initialization of the LCD to the next stage if sufficient time has |
| * passed since the last stage. It keeps track of what stage it is up to |
| * and the time that it is permitted to move to the next stage. |
| * |
| * The final call should have wait=1 to complete the init. |
| * |
| * @param blob fdt blob containing LCD information |
| * @param wait 1 to wait until all init is complete, and then return |
| * 0 to return immediately, potentially doing nothing if it is |
| * not yet time for the next init. |
| */ |
| int tegra_lcd_check_next_stage(const void *blob, int wait); |
| |
| /** |
| * Set up the maximum LCD size so we can size the frame buffer. |
| * |
| * @param blob fdt blob containing LCD information |
| */ |
| void tegra_lcd_early_init(const void *blob); |
| |
| #endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/ |