| #include <sdbus-c++/sdbus-c++.h> |
| #include "dbus_systemd_server.h" |
| #include "utils/log-init.h" |
| |
| using namespace std::literals; |
| |
| namespace { |
| static const std::string interfaceUnit = "cz.cesnet.systemd1.Unit"; |
| static const std::string interfaceManager = "cz.cesnet.systemd1.Manager"; |
| static const std::string objectPathManager = "/cz/cesnet/systemd1"; |
| } |
| |
| /** @brief Create a dbus server on the connection */ |
| DbusSystemdServer::DbusSystemdServer(sdbus::IConnection& connection) |
| : m_manager(sdbus::createObject(connection, objectPathManager)) |
| { |
| // create manager object |
| m_manager->registerMethod("Subscribe").onInterface(interfaceManager).implementedAs([] {}).withNoReply(); // no-op for us |
| m_manager->registerMethod("ListUnits").onInterface(interfaceManager).implementedAs([this]() { return ListUnits(); }); |
| m_manager->registerSignal("UnitNew").onInterface(interfaceManager).withParameters<std::string, sdbus::ObjectPath>(); |
| m_manager->finishRegistration(); |
| } |
| |
| /** @brief Creates a unit inside the test server. Registers dbus object and emits UnitNew signal. **/ |
| void DbusSystemdServer::createUnit(sdbus::IConnection& connection, const std::string& unitName, const sdbus::ObjectPath& objPath, const std::string& activeState, const std::string& subState) |
| { |
| m_units.insert(std::make_pair(objPath, Unit(unitName, sdbus::createObject(connection, objPath), activeState, subState))); |
| |
| Unit& unit = m_units.at(objPath); |
| |
| unit.m_object->registerProperty("ActiveState").onInterface(interfaceUnit).withGetter([&unit]() { |
| return unit.m_activeState; |
| }); |
| unit.m_object->registerProperty("SubState").onInterface(interfaceUnit).withGetter([&unit]() { |
| return unit.m_subState; |
| }); |
| unit.m_object->finishRegistration(); |
| |
| m_manager->emitSignal("UnitNew").onInterface(interfaceManager).withArguments(std::string(objPath), objPath); |
| } |
| |
| /** |
| * @brief Implementation of ListUnit method. |
| * |
| * The unit is represented as a (objectPath, activeState, subState) triplet only. Nothing more is required now. |
| * Therefore, the not interesting properties are unused. |
| * In real systemd, there are more properties (see ListUnits method in https://www.freedesktop.org/wiki/Software/systemd/dbus/) |
| */ |
| std::vector<DbusSystemdServer::UnitStruct> DbusSystemdServer::ListUnits() |
| { |
| std::vector<UnitStruct> res; |
| |
| for (const auto& [objPath, unit] : m_units) { |
| res.push_back(UnitStruct(unit.m_unitName, ""s, ""s, ""s, ""s, ""s, unit.m_object->getObjectPath(), 0, ""s, "/dummy"s)); |
| } |
| |
| return res; |
| } |
| |
| /** @brief Changes unit state of the unit identified by object path (@p objPath) */ |
| void DbusSystemdServer::changeUnitState(const sdbus::ObjectPath& objPath, const std::string& activeState, const std::string& subState) |
| { |
| if (auto it = m_units.find(objPath); it != m_units.end()) { |
| it->second.m_activeState = activeState; |
| it->second.m_subState = subState; |
| it->second.m_object->emitPropertiesChangedSignal(interfaceUnit, {"ActiveState", "SubState"}); |
| } |
| } |
| |
| DbusSystemdServer::Unit::Unit(std::string unitName, std::unique_ptr<sdbus::IObject> object, std::string activeState, std::string subState) |
| : m_unitName(std::move(unitName)) |
| , m_object(std::move(object)) |
| , m_activeState(std::move(activeState)) |
| , m_subState(std::move(subState)) |
| { |
| } |