blob: 0227fe515bac0b298a9384a05193b903e66c9450 [file] [log] [blame]
#include <sdbus-c++/sdbus-c++.h>
#include "dbus_systemd_server.h"
#include "utils/log-init.h"
using namespace std::literals;
namespace {
static const std::string interfaceUnit = "org.freedesktop.systemd1.Unit";
static const std::string interfaceManager = "org.freedesktop.systemd1.Manager";
static const std::string objectPathManager = "/org/freedesktop/systemd1";
}
/** @brief Create a dbus server on the connection */
DbusSystemdServer::DbusSystemdServer(sdbus::IConnection& connection)
: m_manager(sdbus::createObject(connection, objectPathManager))
{
// create manager object
m_manager->registerMethod("Subscribe").onInterface(interfaceManager).implementedAs([] {}).withNoReply(); // no-op for us
m_manager->registerMethod("ListUnits").onInterface(interfaceManager).implementedAs([this]() { return ListUnits(); });
m_manager->registerSignal("UnitNew").onInterface(interfaceManager).withParameters<std::string, sdbus::ObjectPath>();
m_manager->finishRegistration();
}
/** @brief Creates a unit inside the test server. Registers dbus object and emits UnitNew signal. **/
void DbusSystemdServer::createUnit(sdbus::IConnection& connection, const std::string& unitName, const sdbus::ObjectPath& objPath, const std::string& activeState, const std::string& subState)
{
m_units.insert(std::make_pair(objPath, Unit(unitName, sdbus::createObject(connection, objPath), activeState, subState)));
Unit& unit = m_units.at(objPath);
unit.m_object->registerProperty("ActiveState").onInterface(interfaceUnit).withGetter([&unit]() {
return unit.m_activeState;
});
unit.m_object->registerProperty("SubState").onInterface(interfaceUnit).withGetter([&unit]() {
return unit.m_subState;
});
unit.m_object->finishRegistration();
m_manager->emitSignal("UnitNew").onInterface(interfaceManager).withArguments(unitName, objPath);
}
/**
* @brief Implementation of ListUnit method.
*
* The unit is represented as a (objectPath, activeState, subState) triplet only. Nothing more is required now.
* Therefore, the not interesting properties are unused.
* In real systemd, there are more properties (see ListUnits method in https://www.freedesktop.org/wiki/Software/systemd/dbus/)
*/
std::vector<DbusSystemdServer::UnitStruct> DbusSystemdServer::ListUnits()
{
std::vector<UnitStruct> res;
for (const auto& [objPath, unit] : m_units) {
res.emplace_back(unit.m_unitName, ""s, ""s, ""s, ""s, ""s, unit.m_object->getObjectPath(), 0, ""s, "/dummy"s);
}
return res;
}
/** @brief Changes unit state of the unit identified by object path (@p objPath) */
void DbusSystemdServer::changeUnitState(const sdbus::ObjectPath& objPath, const std::string& activeState, const std::string& subState)
{
if (auto it = m_units.find(objPath); it != m_units.end()) {
it->second.m_activeState = activeState;
it->second.m_subState = subState;
it->second.m_object->emitPropertiesChangedSignal(interfaceUnit, {"ActiveState", "SubState"});
}
}
DbusSystemdServer::Unit::Unit(std::string unitName, std::unique_ptr<sdbus::IObject> object, std::string activeState, std::string subState)
: m_unitName(std::move(unitName))
, m_object(std::move(object))
, m_activeState(std::move(activeState))
, m_subState(std::move(subState))
{
}