Rename reset to sysreset

The current reset API implements a method to reset the entire system.
In the near future, I'd like to introduce code that implements the device
tree reset bindings; i.e. the equivalent of the Linux kernel's reset API.
This controls resets to individual HW blocks or external chips with reset
signals. It doesn't make sense to merge the two APIs into one since they
have different semantic purposes. Resolve the naming conflict by renaming
the existing reset API to sysreset instead, so the new reset API can be
called just reset.

Signed-off-by: Stephen Warren <swarren@nvidia.com>
Acked-by: Simon Glass <sjg@chromium.org>
diff --git a/arch/arm/mach-rockchip/rk3036/reset_rk3036.c b/arch/arm/mach-rockchip/rk3036/reset_rk3036.c
index fefb568..b3d2113 100644
--- a/arch/arm/mach-rockchip/rk3036/reset_rk3036.c
+++ b/arch/arm/mach-rockchip/rk3036/reset_rk3036.c
@@ -7,24 +7,24 @@
 #include <common.h>
 #include <dm.h>
 #include <errno.h>
-#include <reset.h>
+#include <sysreset.h>
 #include <asm/io.h>
 #include <asm/arch/clock.h>
 #include <asm/arch/cru_rk3036.h>
 #include <asm/arch/hardware.h>
 #include <linux/err.h>
 
-int rk3036_reset_request(struct udevice *dev, enum reset_t type)
+int rk3036_sysreset_request(struct udevice *dev, enum sysreset_t type)
 {
 	struct rk3036_cru *cru = rockchip_get_cru();
 
 	if (IS_ERR(cru))
 		return PTR_ERR(cru);
 	switch (type) {
-	case RESET_WARM:
+	case SYSRESET_WARM:
 		writel(0xeca8, &cru->cru_glb_srst_snd_value);
 		break;
-	case RESET_COLD:
+	case SYSRESET_COLD:
 		writel(0xfdb9, &cru->cru_glb_srst_fst_value);
 		break;
 	default:
@@ -34,12 +34,12 @@
 	return -EINPROGRESS;
 }
 
-static struct reset_ops rk3036_reset = {
-	.request	= rk3036_reset_request,
+static struct sysreset_ops rk3036_sysreset = {
+	.request	= rk3036_sysreset_request,
 };
 
-U_BOOT_DRIVER(reset_rk3036) = {
-	.name	= "rk3036_reset",
-	.id	= UCLASS_RESET,
-	.ops	= &rk3036_reset,
+U_BOOT_DRIVER(sysreset_rk3036) = {
+	.name	= "rk3036_sysreset",
+	.id	= UCLASS_SYSRESET,
+	.ops	= &rk3036_sysreset,
 };