NetconfAccess: enable passing libnetconf2 (C++) session directly

Instead of implementing all possible constructors twice, rely on the
underlying library (or rather its C++ bindings) to do the right thing,
and use that as a connection handle.

Change-Id: I954edc9bfbd1c909479db6b92b929aab93762810
diff --git a/src/netconf_access.hpp b/src/netconf_access.hpp
index ccfffcc..29101ed 100644
--- a/src/netconf_access.hpp
+++ b/src/netconf_access.hpp
@@ -31,6 +31,7 @@
 public:
     NetconfAccess(const std::string& hostname, uint16_t port, const std::string& user, const std::string& pubKey, const std::string& privKey);
     NetconfAccess(const std::string& socketPath);
+    NetconfAccess(std::unique_ptr<libnetconf::client::Session>&& session);
     ~NetconfAccess() override;
     std::map<std::string, leaf_data_> getItems(const std::string& path) override;
     void setLeaf(const std::string& path, leaf_data_ value) override;